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eXperium

eXperium is our multi-user collaborative immersive tool that enables all project team members and stakeholders to communicate via VR headsets, AR wearables, smartphones, tablets and PC’s in realtime from any location.

eXperium has been developed to facilitate project delivery across a range of sectors where timely collaboration, essential communication and development clarity mean results for all involved.

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the Age of Energy

The Age of Energy is the result of the FP7 funded City-Zen project. It is a game that has been designed to turn energy saving into something fun. It achieves this by leveraging the addictive elements in well know freemium games and putting them to use where it matters, reducing your home's carbon footprint.

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Viewpoint

A webtool allowing you to import your 3d model into an immersive environment using google cardboard. This means that you can let your clients experience the full visual impact of your design in a simple and effective way.

Project Portfolio

  • All
  • Applied Gaming
  • City-Sense
  • Collaborative Spaces
  • Experium
  • VR Academy
  • VR and AR
  • Flyaround FC United’s New Ground in Moston, Manchester
    Flyaround FC United’s New Ground in Moston, Manchester
  • City-Verve
    City-Verve
    Manchester, an IoT Smart City
  • Transport for London
    Transport for London
  • UVEX
    UVEX
  • Network Rail
    Network Rail
    “Nine Day Blockade” Simulation
  • Manchester Library Visualisation
    Manchester Library Visualisation
  • Virtual Linlithgow Palace
    Virtual Linlithgow Palace
  • Business Insight 3
    Business Insight 3
    Interactive Presentation
  • Triangulum
    Triangulum
  • City-Zen
    City-Zen
  • DIMMER
    DIMMER
  • NICE
    NICE
  • Prozone
    Prozone
Flyaround FC United’s New Ground in Moston, Manchester

A flyaround of a model of the new ground for Manchester’s FC United. Building work will start on the new football ground, sports and other community facilities in Moston in early November 2013.

City-Verve
Manchester, an IoT Smart City

The UK city of Manchester has won a competition to become the country’s first IoT Demonstrator city region with its CityVerve Project.

As winners of the national competition, the city was awarded £10 million by the Department for Culture, Media and Sport (DCMS) to invest in smart city technology.

The winning team from Manchester comprised of a public-private partnership that included Manchester City Council, Cisco UK, the University of Manchester, Manchester Metropolitan University, Manchester Science Partnerships, BT, and some UK SMEs including Kiltr, Future Everything and Clicks and Links.

In its bid, Manchester proposed using the power of technology to truly revolutionise and improve health and social care, the public realm, energy and environmental management, transport, cultural interaction and connecting communities.

One of the city’s proposed applications, CiteVerve, will be rolling out talkative bus stops, which will let bus operators know when commuters are waiting. CL will also be developing a VR application for its launching event in cooperation with Creative Concern.

The city will also have an UK IoT Centre of Excellence, to be located at Manchester Science Partnerships’ city centre campus.

The centre will give start-ups and SMEs from Greater Manchester and across the UK access to an open innovation programme, with companies like Cisco able to develop and test new smart city solutions.

Digital Economy Minister Ed Vaizey, said: “The UK’s tech sector is renowned for its creativity as well as pioneering research and development. The Manchester project will help the UK to be a world leader in the adoption of IoT technologies and inspire others around the world to create smarter cities.”

Sir Richard Leese of Manchester City Council said: “The lessons learned from this project should benefit the country as a whole.

Also commenting was Andy Chew, MD for Innovation for Cisco Systems UK, who said that there is a huge opportunity for UK tech companies to lead the IoT revolution. He said: “This consortium brings together the best of Manchester and the North’s IoT tech talent.”

The government-led competition received 22 entries involving 34 cities across the UK. The competition is part of a wider £40 million government investment in the IoT between 2015 and 2018.

Transport for London

Project Skills: Unity, Visualisation, Oculus Rift, Training, Virtual Reality

We are working together with Transport for London on the use of VR (Oculus) to support wayfinding designs in underground stations. How would the experience of a tube station change if you would change the signage that could be found?

UVEX

Project Skills: Data Visualisation, Unity

UVEX is a 3D tool for modelling energy flows between energy producers such as wind farms and oil refineries to energy consumers. The ability to model energy is becoming increasingly important in a diverse energy production field.

Network Rail
“Nine Day Blockade” Simulation

    Project Skills: 3D Modelling, Unity, Real-World Simulation

    Designed to simulate a nine day West Coast line rail modification plan, this project aimed to show the movements of equipment and workmen in fine detail.

    Built in Unity and designed to be shown on a PC, this application took data from the main project plan and the models were created using real world terrain data to ensure accuracy.

    Manchester Library Visualisation

    Project Skills: 3D Modelling, BIM, Unity, Visualisation, Unreal, Oculus Rift

    To show how the new development of the Manchester Central Library would look on completion, Clicks and Links developed a virtual simulation using Unity. The online presentation gave visitors the ability to explore the development, walk around the new areas, watch video presentations and explore the different ways that the spaces could be used.

    The models were taken from the Architect’s models and used BIM information to ensure the site’s accurate transition into the virtual world.

    The presentation can also be shown in full virtual reality using the Oculus Rift headset. The user can feel like they are actually stood in the new building.

    Virtual Linlithgow Palace

    Project Skills: Visualisation, Simulation, Unity, OpenSim, 3ds Max

    A virtual world representation for students of History of Linlithgow Palace in the state it would have been when Mary Queen of Scots was in residence in the 1500s.

    The palace was first created in OpenSim and then created again and presented as a Unifier project to provide easier access.

    Business Insight 3
    Interactive Presentation

      Project Skills: Unity, Simulation

      This Customer Service Simulation presentation is designed for Bi3 Sales Representatives to show how their products work to clients either on a computer or a mobile device. Common retail scenarios are simulated and product demos can be toggled to show how the Bi3 systems deal with them.

      Created in Unity, this presentation was mostly intended for use on iPad or tablet primarily, but it still functions excellently on PC screen.

      Triangulum

      Triangulum – EU sponsors SUSTAINABLE CITY development with 25 Mio. euro

      The European Commission has signed the Grant Agreement with the Triangulum project, paving the way for one of the three lighthouse projects for the Smart Cities and Communities initiative. Together with the two other lighthouse projects REMOURBAN and GrowSmarter, Triangulum will lead the way towards a smart and sustainable development in European Cities. With the official project start on 1st of February 2015, Triangulum will transfer designated urban districts into smart quarters within the ‘lighthouse cities’ Manchester (UK), Eindhoven (Netherlands) and Stavanger (Norway) and transfer the concepts to three ‘follower cities’ Leipzig (Germany), Sabadell (Spain) and Prague (Czech Republic).

      Triangulum will transform the student quarter in Manchester known as the Corridor, which contains around 72,000 students, into a smart city district. This will entail renovating historical buildings and building up an autonomous energy grid to supply the entire district with heat and electricity. The grid will combine geothermal and district heating with two independently operating electricity grids and a fuel cell that can store excess energy. In addition, all conventional cars are to be banished from the district: according to the scientists’ vision, only electric vehicles, bicycles, and the city’s “Metrolink” electric tram will be allowed in the Corridor.

      “Our goal is to find viable solutions to make cities sustainable, smart, and livable in the future. To achieve this, we’re implementing pioneering concepts for sustainable energy supply, mobility, and information technology, initially in three selected cities,” explains Alanus von Radecki, project manager at Fraunhofer IAO, who has the lead role in the project.

      “At the heart of our project is an ICT architecture that will be used in all three flagship cities. It is the foundation that enables the individual technologies in the city to be connected and coordinated with each other,” says Alanus von Radecki. This standardized architecture also ensures that it will be possible to subsequently transfer the concepts to other cities – as will be demonstrated when the project moves to its second phase in Leipzig, Prague, and Sabadell.

      Triangulum was selected out of a total of 19 submissions by the European Commission for being founded for ambitious plans.. and for a strategic partnership within the Horizon 2020 framework.

       

      Project coordinators

      • Fraunhofer Institute for Industrial Engineering IAO | Steinbeis-Europa-Zentrum

       

      Participating partners

      • Manchester (UK)
      • Manchester City Council | The University of Manchester | The Manchester Metropolitan University | Siemens plc | Clicks and Links LTD
      • Stuttgart (Deutschland)
        Institute for Human Factors and Technology Management (IAT) of the University of Stuttgart I Fraunhofer-Institute for Open Communication Systems Fokus I TÜV SÜD ImmoWert GmbH
      • Eindhoven (Netherlands)
      • Municipality of Eindhoven | VolkerWessels | Stichting Woonbedrijf SWS.Hhvl | Eindhoven University of Technology | Koninklijke KPN
      • Stavanger (Norway)
      • Stavanger Municipality | Greater Stavanger Economic Development AS | Rogaland Fylkeskommune | The University of Stavanger | Lyse Energi AS

       

      Participating partners from the follower cities

      • Prague Institute of Planning and Development (Czech Republic) | City of Sabadell (Spain) | City of Leipzig (Germany)

      City-Zen

        Project Skills: Serious gaming, Unity, Mobile, 3D

        The project

        Aims to develop and demonstrate Zero Energy Cities with a centrale role for citizens. 23 partners are working together to achieve a future-proof grid, innovative heat and cold solutions and energy efficient buildings. Demonstration cities for this project are Amsterdam, the Netherlands and Grenoble, France.

        Serious gaming

        Clicks and Links role in this project is to design and develop a serious game that is aimed at making it fun for young people to start saving energy at home. This game has been called the Age of Energy.

        The Age of Energy has launched a new website and from now on it’s possible to sign up for the newsletter and receive early access to the beta testing team.

        The Age of Energy works the same way as familiar freemium smartphone games. The only difference is that instead of asking you to pay 90 cents to improve in the game, they simply ask you to save a little bit of energy. Through the course of the game, you will face ever increasing challenges, gradually pushing you to reduce your energy consumption with up to 30%. But their main focus is on delivering you, the player, a fun experience by including aspects such as team play, going outside to meet up with other players for bonus resources, and competition on global leaderboards.

        Check out theageofenergy.com for more information

        NICE
        Prozone

        Our team

        • Line Bering
          Line Bering
          Lead Artist
        • John Donovan
          John Donovan
          Lead Developer
        • Kay Sumner
          Kay Sumner
          Company Secretary
        • Michael King
          Michael King
          Senior Consultant
        • Richard Bush
          Richard Bush
          Project Office Manager
        • Melissa Styth
          Melissa Styth
          Game Developer
        • Graham Oakes
          Graham Oakes
          CTO
        • Vin Sumner
          Vin Sumner
          Founder & CEO
        • Thomas Gidley
          Thomas Gidley
          Game Designer
        • Gerben Kijne
          Gerben Kijne
          Product Development Manager
        Line Bering
        Lead Artist

        Line is has a degree in Computer Graphics Arts from The Animation Workshop, Denmark, and was the Production Manger and CG Generalist on the 2015 Cannes nominated short film “Tsunami.” Line has worked on various game titles such as Assassins Creed identity and has a big passion for playing and enjoying video games.

        Line’s main responsibilities at C+L involve creating 2D & 3D artwork and graphics for CL.

        John Donovan
        Lead Developer

        John started work as soon as he left school at 17 – having been programming in his bedroom from the age of 7. Since then he has worked for accountants, clothing designers, and military contractors.

        After spending several years at the Ordnance Survey working on their next generation internal database and mapping software that later became their flagship product OS MasterMap, he moved into the games industry – following a childhood dream. Julian Gollop co-founder of what was then Mythos Games took him on during volatile times in the games industry. From there John moved to Climax Studios in Brighton, Runecraft in Dewsbury, Magenta Software in Liverpool, and Sony Computer Entertainment’s Liverpool studios. During this time John honed his skills in realtime 3D programming techniques, as well as dealing with big budget projects and large teams.

        Next, John branched out into virtual reality, working for Virtalis in Manchester, which enabled him to combine his expertise in geospatial data and realtime 3D graphics, while working on smaller bespoke applications and modifications to their existing flagship application.

        John’s role at CL is that of the Lead Developer drawing on his wide experience to develop cutting-edge software.

        Kay Sumner
        Company Secretary

        Kay has been Company Secretary since the company started in 2000. She also works as a bursar at a primary school.

        Michael King
        Senior Consultant

        Michael is an experienced Management Consultant, working across transport and energy domains.
        Although he has worked in parts of the assets and engineering space, the bulk of his experience is in Operations – spanning from long-term planning through operations delivery and to delay attribution and performance review.

        He has led Performance Improvement projects, examining various processes and systems, and delivered typically through collaborative engagement with the client. For Network Rail he led a joint-team reviewing the Very Short Term Planning Process across the industry. With the Train Operating Companies (TOCs) he has led work ranging from Integrated Control Rooms through to strategic analysis of station usage, with the aim of delivering a better service and improving return on assets.

        Michael is currently leading our work on the Triangulum project – working with our partners to develop greater understanding of how Smart Cities can be delivered in practice.

        He is passionate about the sustainability agenda since the 1990s, with experience ranging from how individual citizens can make change and improvements, through to strategic work with large organisations.
        His preferred approach is grounded in the Process Consulting model developed during his time with Coopers & Lybrand / PricewaterhouseCoopers and he has an MBA with distinction from Warwick Business School.

        Richard Bush
        Project Office Manager

        Richard has significant European and project support experience, being involved in a programme/technical co-ordination role for the 3 year FP7 DEHEMS Home Energy Management research project, as well as an ERDF funded SMARTER Energy Management system developed by Clicks and Links and implemented into 250 UK small businesses.

        In addition Richard provides an ongoing project administration and finance control role on various FP7 (incl. NiCE) and Horizon 2020 projects where Clicks and Links are involved.

        Melissa Styth
        Game Developer

        Melissa, having gained her PhD in Theoretical Physics in 2014, decided that her true vocation is in Unity development.

        She has spent the majority of her time so far with C+L working on The Age of Energy game; developing visual and procedural functions relating to the building (and destruction) of villages, fighting units and other assets.

        Graham Oakes
        CTO

        Graham has over 30 years experience as a software and systems across industries including scientific computing, command-and-control, financial services, energy, telecommunications and games. He holds a PhD in satellite image processing from Imperial College, London, a first degree in geophysics from the University of Queensland, and is a Chartered Engineer, Chartered Information Technology Professional and Fellow of the British Computer Society. Prior to joining CL as CTO, his roles have including Director of Technology for Sapient Ltd, and Head of Project Management for Psygnosis Ltd, a subsidiary of Sony Computer Entertainment.  As an independent technology consultant he worked for clients such as Cisco, Intel, EUMETSAT, Skype, Vodafone, Oxfam and Greenpeace. His book, Project Reviews, Assurance and Governance, is published by Gower.

        Vin Sumner
        Founder & CEO

        Vin founded and is the CEO of Clicks and Links Ltd. Vin is responsible for the company’s development into socially-aware virtual world/serious games business that it is today.
        Vin recently led work with many European Cities, through Eurocities and the European Commission, on how the innovative use of ICT can help reduce a City’s carbon footprint.  This has resulted in more than 40 European Cities adopting the Green Digital Charter.  Vin’s other areas of interest include Green ICT, innovation and social technologies.  In the context of the current Future Cities agenda, he is exploring how games technology might be applied to help solve city challenges and how to bring SME talent together through new means of networking across national boundaries.

        Thomas Gidley
        Game Designer

        Thomas, with his 1st Class BSc (Hons) degree in Games Design, provides structure and realism in C+L’s developed product.

        He is primarily responsible for the design of the scenarios, narratives and interaction methods within games.

        He typically also leads testing of product, within sprints, prior to release.

        Gerben Kijne
        Product Development Manager

        Earned an engineering degree in the field of Strategic Product Design at Delft University of Technology. Based in Amsterdam, he leads on the alignment of disparate stakeholder interests on FP7’s City-Zen and other projects, together with the engagement of stakeholder groups, from government departments to local residents and youth groups. His previous work at Philips Design and Accenture Management Consulting developed his expertise in the identification and delivery of collaboration opportunities that can really make a difference.