eXperium is our multi-user collaborative immersive tool that enables all project team members and stakeholders to communicate via VR headsets, AR wearables, smartphones, tablets and PC’s in realtime from any location.
eXperium has been developed to facilitate project delivery across a range of sectors where timely collaboration, essential communication and development clarity mean results for all involved.
The Age of Energy is the result of the FP7 funded City-Zen project. It is a game that has been designed to turn energy saving into something fun. It achieves this by leveraging the addictive elements in well know freemium games and putting them to use where it matters, reducing your home's carbon footprint.
A webtool allowing you to import your 3d model into an immersive environment using google cardboard. This means that you can let your clients experience the full visual impact of your design in a simple and effective way.
Kay has been Company Secretary since the company started in 2000. She also works as a bursar at a primary school.
Michael is an experienced Management Consultant, working across transport and energy domains.
Although he has worked in parts of the assets and engineering space, the bulk of his experience is in Operations – spanning from long-term planning through operations delivery and to delay attribution and performance review.
He has led Performance Improvement projects, examining various processes and systems, and delivered typically through collaborative engagement with the client. For Network Rail he led a joint-team reviewing the Very Short Term Planning Process across the industry. With the Train Operating Companies (TOCs) he has led work ranging from Integrated Control Rooms through to strategic analysis of station usage, with the aim of delivering a better service and improving return on assets.
Michael is currently leading our work on the Triangulum project – working with our partners to develop greater understanding of how Smart Cities can be delivered in practice.
He is passionate about the sustainability agenda since the 1990s, with experience ranging from how individual citizens can make change and improvements, through to strategic work with large organisations.
His preferred approach is grounded in the Process Consulting model developed during his time with Coopers & Lybrand / PricewaterhouseCoopers and he has an MBA with distinction from Warwick Business School.
Liam gained a 1st in BSc(Hons) Computer and Video Games from Salford University in 2013.
Since joining C+L in early 2014 he has maintained his interest in ‘modding’ commercial games whilst developing games engine-based applications for a variety of business-related purposes, especially around infrastructure builds and architects.
He has many years experience using Unity3D and the Unreal games engine and has also developed his own game engine.
Craig has 10 years experience developing applications within a games environment – for both leisure and serious purposes. This includes more than 5 years experience with C# and Unity3D.
Following graduation with a 1st Class Honours degree in Computer Games Software Development Craig worked for a AAA PlayStation developer before choosing to pursue a career in academia.
He has recently joined C+L in order to pursue his desire to develop applications with meaning for the real world.
Ryan holds a 1st Class BSc (Hons) degree in Computer and Video Games from Salford University, although he specialised in 3D art.
Although familiar with both high and low resolution modelling, he works closely with Liam on the optimisation of models for use in Oculus Rift and the Samsung Gear VR (utilising the Note4 phone).
Ryan leads on the development of the 3D assets and the UI visuals needed on projects.