We create... CL specialises in immersive technology. We have a long history working with virtual worlds ever since we were founded in the year 2000. Since then we were one of the first to host virtual concerts in Second Life, a long way from what is considered to be immersion today. Lately, we've been focussing on bringing the exciting potential of virtual reality to new industries. We've done work with large infrastructure projects, nuclear decommissioning, but also immersive training experiences and what we find is always the same. That the more immersive our applications are, the more value they add to our client's organisations.
We have a team of creatives from differing backgrounds with a shared desire to make your work more fun by crafting the best digital experiences.
After gaining a degree in electrical & electronic engineering, John soon segued into programming. His early work being for the airline industry, powering check-in desks and printing boarding passes.
Shifting into the games industry, John’s first game was the point-and-click adventure Discworld, based on Terry Pratchett’s books. After following that up with a couple of sequels he moved to Sony where he played a lead role on half a dozen annual iterations of their Formula One games. Several other games later, he left mainstream game production to work on Android projects. John was tempted back into a small games company for a couple of years but then reverted to freelance Android work, split between gaming and industrial.
His Senior Developer role at Clicks and Links is the perfect platform for John to work with a mix of technologies and apply his experience to a new variety of projects.
Nick was previously a self-employed photographer and 3D artist. He also has a history in 3D design and asset creation for games and architectural visualisation, along with some experience with cinematography, sound-design and editing.
His role at CL is completing any artistic requirements needed, including 3d asset creation, motion graphics, filming/editing, UI design and UX improvements, scene optimisation etc.
Yigit studied a BSc degree in Computing at Cardiff Metropolitan University. Following his degree he studied for a MSc in Gaming Technology at City University of London. During this time, he took part in game jams and even created his own game ‘The Tension’. After completing his Masters he started working with Unity and has now found his passion in developing VR and AR.
His role at CL includes all aspects of software development, from concept to completion, working on a variety of project scales.
Andy has been creating software since the early 90’s, working across multiple fields including music production, iOS development & AAA games development for all major platforms.
After working in the music industry for several years, Andy then moved into games development, working at a variety of studios for almost a decade on projects ranging from Angry Birds to Call of Duty. Transitioning from games design to production and then into studio management, Andy has an extensive knowledge in not only software development, but in managing teams effectively and ensuring projects are delivered on time to a very high quality.
Samsung Gear VR
Samsung Gear 360
Behaviour Change Strategy
User Experience Design
User Interface Design
Working at CL.
We are working hard every day to create a world class team of people and an environment where we can create industry leading work. Our amazing team always strives to push the boundaries of what's possible and explore the future of technology. If that sounds like something you want to be a part of, we can't wait to hear from you.
We're looking for several software developers with varying experience and expertise. We're working with a range of projects, including mobile apps, web apps, VR applications, etc. As we're a growing team, we value people's ability to quickly switch between different skillsets. If you're interested in developing a broad set of skills and any of the skills listed below catch your interest, please feel free to send us your CV.
Carry out delivery of pieces of software within previously agreed deadlines.
Work in cooperation with the lead developer.
Demonstrate a high degree of self-knowledge and responsibility when it comes to planning work.
More than 2 years of experience in a junior developer role.
Experience in VR/AR preferred.
Experience in non-game development preferred.
Experience working in the construction industry preferred.
CL is looking for an enthousiastic communications person to help support its marketing efforts. The position is part time and hours can be agreed upon.
Write content for the website, such as regular blog posts about the work that we're doing.
Maintain CLs social media accounts.
Help improve the marketing message in CLs marketing material with a focus on the client.
Work in cooperation with the Creative Director to craft an engaging online presence with a focus on client acquisition
More than 1 year of experience in a comparable role.
A high degree of self organisation and initiative to take up projects that you deem valuable.
Good communication skills, both in written form and the ability to understandour clients needs.