People.

We create...

Virtual Worlds.

CL specialises in immersive technology. We have a long history working with virtual worlds ever since we were founded in the year 2000. Since then we were one of the first to host virtual concerts in Second Life, a long way from what is considered to be immersion today. Lately, we've been focussing on bringing the exciting potential of virtual reality to new industries. We've done work with large infrastructure projects, nuclear decommissioning, but also immersive training experiences and what we find is always the same. That the more immersive our applications are, the more value they add to our client's organisations. We have a team of creatives from differing backgrounds with a shared desire to make your work more fun by crafting the best digital experiences.

 

  • Yigit Tatlipinar
    Yigit Tatlipinar
    Developer
  • Andy Kearney
    Andy Kearney
    Studio Manager
  • Gabriella Granata
    Gabriella Granata
    Marketing & Communication
  • Joe Grainger
    Joe Grainger
    Developer
  • Sean Sinclair
    Sean Sinclair
    Developer
  • Line Bering
    Line Bering
    Lead Artist
  • John Donovan
    John Donovan
    Lead Developer
  • Kay Sumner
    Kay Sumner
    Company Secretary
  • Michael King
    Michael King
    Consultant
  • Vin Sumner
    Vin Sumner
    Founder & CEO
  • Gerben Kijne
    Gerben Kijne
    Creative Director
  • Richard Bush
    Richard Bush
    Project Office Manager
  • Melissa Styth
    Melissa Styth
    Developer
Yigit Tatlipinar
Developer

Yigit studied a BSc degree in Computing at Cardiff Metropolitan University. Following his degree he studied for a MSc in Gaming Technology at City University of London. During this time, he took part in game jams and even created his own game ‘The Tension’. After completing his Masters he started working with Unity and has now found his passion in developing VR and AR.

Andy Kearney
Studio Manager

Andy has been creating software since the early 90’s, working across multiple fields including music production, iOS development & AAA games development for all major platforms.

After working in the music industry for several years, Andy then moved into games development, working at a variety of studios for almost a decade on projects ranging from Angry Birds to Call of Duty. Transitionig from games design, to production and then into studio management, Andy has an extensive knowledge in not only software development, but in managing teams effectively & ensuring projects are delivered on time to a very high quality.

Gabriella Granata
Marketing & Communication
Joe Grainger
Developer

Joe hasn’t submitted a bio yet, so all we know for certain at this point is that he’s not very good at playing table tennis.

Sean Sinclair
Developer

Sean started studying games design in Ayr college, Scotland. He then progressed to BSc Computer Games Development in the University of West Scotland. After graduating Sean worked in various companies abroad in networking and programming finishing off at Common Extract as a mobile games developer before he undertook his MSc in Serious Games and Virtual Reality in the Glasgow School of Art’s Digital Design Studio touching on Visualisation and Motion Capture.

Line Bering
Lead Artist

Line is has a degree in Computer Graphics Arts from The Animation Workshop, Denmark, and was the Production Manger and CG Generalist on the 2015 Cannes nominated short film “Tsunami.” Line has worked on various game titles such as Assassins Creed identity and has a big passion for playing and enjoying video games.

Line’s main responsibilities at C+L involve creating 2D & 3D artwork and graphics for CL.

John Donovan
Lead Developer

John started work as soon as he left school at 17 – having been programming in his bedroom from the age of 7. Since then he has worked for accountants, clothing designers, and military contractors.

After spending several years at the Ordnance Survey working on their next generation internal database and mapping software that later became their flagship product OS MasterMap, he moved into the games industry – following a childhood dream. Julian Gollop co-founder of what was then Mythos Games took him on during volatile times in the games industry. From there John moved to Climax Studios in Brighton, Runecraft in Dewsbury, Magenta Software in Liverpool, and Sony Computer Entertainment’s Liverpool studios. During this time John honed his skills in realtime 3D programming techniques, as well as dealing with big budget projects and large teams.

Next, John branched out into virtual reality, working for Virtalis in Manchester, which enabled him to combine his expertise in geospatial data and realtime 3D graphics, while working on smaller bespoke applications and modifications to their existing flagship application.

John’s role at CL is that of the Lead Developer drawing on his wide experience to develop cutting-edge software.

Kay Sumner
Company Secretary

Kay has been Company Secretary since the company started in 2000. She also works as a bursar at a primary school.

Michael King
Consultant

Michael is an experienced Management Consultant, working across transport and energy domains.
Although he has worked in parts of the assets and engineering space, the bulk of his experience is in Operations – spanning from long-term planning through operations delivery and to delay attribution and performance review.

He has led Performance Improvement projects, examining various processes and systems, and delivered typically through collaborative engagement with the client. For Network Rail he led a joint-team reviewing the Very Short Term Planning Process across the industry. With the Train Operating Companies (TOCs) he has led work ranging from Integrated Control Rooms through to strategic analysis of station usage, with the aim of delivering a better service and improving return on assets.

Michael is currently leading our work on the Triangulum project – working with our partners to develop greater understanding of how Smart Cities can be delivered in practice.

He is passionate about the sustainability agenda since the 1990s, with experience ranging from how individual citizens can make change and improvements, through to strategic work with large organisations.
His preferred approach is grounded in the Process Consulting model developed during his time with Coopers & Lybrand / PricewaterhouseCoopers and he has an MBA with distinction from Warwick Business School.

Vin Sumner
Founder & CEO

Vin founded and is the CEO of Clicks and Links Ltd. Vin is responsible for the company’s development into socially-aware virtual world/serious games business that it is today.
Vin recently led work with many European Cities, through Eurocities and the European Commission, on how the innovative use of ICT can help reduce a City’s carbon footprint.  This has resulted in more than 40 European Cities adopting the Green Digital Charter.  Vin’s other areas of interest include Green ICT, innovation and social technologies.  In the context of the current Future Cities agenda, he is exploring how games technology might be applied to help solve city challenges and how to bring SME talent together through new means of networking across national boundaries.

Gerben Kijne
Creative Director

Earned an engineering degree in the field of Strategic Product Design at Delft University of Technology. Based in Amsterdam, he leads on the alignment of disparate stakeholder interests on FP7’s City-Zen and other projects, together with the engagement of stakeholder groups, from government departments to local residents and youth groups. His previous work at Philips Design and Accenture Management Consulting developed his expertise in the identification and delivery of collaboration opportunities that can really make a difference.

Richard Bush
Project Office Manager

Richard has significant European and project support experience, being involved in a programme/technical co-ordination role for the 3 year FP7 DEHEMS Home Energy Management research project, as well as an ERDF funded SMARTER Energy Management system developed by Clicks and Links and implemented into 250 UK small businesses.

In addition Richard provides an ongoing project administration and finance control role on various FP7 (incl. NiCE) and Horizon 2020 projects where Clicks and Links are involved.

Melissa Styth
Developer

Melissa, having gained her PhD in Theoretical Physics in 2014, decided that her true vocation is in Unity development.

She has spent the majority of her time so far with C+L working on The Age of Energy game; developing visual and procedural functions relating to the building (and destruction) of villages, fighting units and other assets.

Expertise.

Software

Unity 3D

Unreal Engine

Mobile Applications

PC/Mac Applications

Web Applications

Hardware

Oculus Rift

HTC Vive

Samsung Gear VR

Samsung Gear 360

Google Tango

Google Cardboard

Leapmotion

Services

Immersion Strategy

Hardware Strategy

Behaviour Change Strategy

VR Training

User Experience Design

User Interface Design

Gamification

Data Visualisation

Working at CL.

We are working hard every day to create a world class team of people and an environment where we can create industry leading work. Our amazing team always strives to push the boundaries of what's possible and explore the future of technology. If that sounds like something you want to be a part of, we can't wait to hear from you.

Developers

The Role

We're looking for several software developers with varying experience and expertise. We're working with a range of projects, including mobile apps, web apps, VR applications, etc. As we're a growing team, we value people's ability to quickly switch between different skillsets. If you're interested in developing a broad set of skills and any of the skills listed below catch your interest, please feel free to send us your CV.

Responsibilities

Carry out delivery of pieces of software within previously agreed deadlines.

Work in cooperation with the lead developer.

Demonstrate a high degree of self-knowledge and responsibility when it comes to planning work.

Requirements

More than 2 years of experience in a junior developer role.

Experience in VR/AR preferred.

Experience in non-game development preferred.

Experience working in the construction industry preferred.

Apply here